King Crimson Alternate Universe (KC:AU)

= "Well, that will do for Now...." =

Basic Information
King Crimson: Alternate Universe, often shortened to KC: AU, is the non-canonical version of King Crimson that appears in the light novel: Jorge Joestar, a non-canon story in the Jojo universe.

How To Obtain
Use universal orb on King Crimson ( currently obtainable)

Passives
Passive A:

Opponents below 50% HP will take 50% more damage from KCAU and will be counted as true damage.

Passive B:

The user of KCAU has a passive run, making their walk speed much faster.

Passive C:

KCAU Has 50% crit chance on all of his moves.

Moveset
E - Strong Punch

King Crimson: Alternate Universe does a strong punch. This move deals 82 (164 on crit) damage.

Cooldown: 5 seconds.

R - Severing Chop Rush

King Crimson: Alternate Universe throws 3 chops at the enemy quickly. -32(64 on crit) Damage per chop.

Cooldown: 5 seconds.

T - Epitaph

King Crimson: Alternate Universe uses Epitaph to predict the next 10 seconds of time, dodging attacks.

''Note: Some stands can bypass KCAU's Epitaph and still hit the user. Such, as GER, MUI and Gaster.''

Cooldown: 15 seconds.

Y - Brutal Crusher

King Crimson: Alternate Universe uses its left arm to grab the target. -12(24 on crit) initial damage and 112 (224 on crit) finishing damage.

Cooldown: 9 Seconds.

F - Time Erase

KCAU activates Time Erasure. This power allows King Crimson: Alternate Universe and it's user to wipe away time. Making you immune to most attacks for 10 seconds.

Cooldown: 9 Seconds.

Note: You can use all of KCAU's attacks while erasing time except the Y move.

''Some stands can bypass KCAU's Time Erase and still hit the user. Such, as GER.''

H - Erasure Strong Punch

King Crimson: Alternate Universe throws a strong blow at the enemy. -242 (484 on crit) Damage.

Cooldown: 12 seconds.

V - Shift

King Crimson: Alternate Universe uses time erase to teleport forward a short distance. If used near a player, the user of KCAU will teleport at them, or if close enough, behind them.

Cooldown: 3 seconds.

Z - Stand Jump

King Crimson: Alternate Universe jumps covering a large amount of horizontal area but not much vertically.

Cooldown: 3 seconds